
Emberfall
The forest is dark. Keep the lantern lit until dawn.
You are the Keeper, a hooded lantern-bearer lost in a haunted wood. Shadows pour out of the trees, and every minute there are more of them. Your weapons fire on their own. You move, dodge, gather embers, and pick a gift at every level. Survive 10 minutes and the sun rises.
Features
- 5 weapons, 7 relics, 5 evolutions. Max a weapon and hold its paired relic to evolve it: Phoenix Volley, Solar Crown, Heartfire, Tempest, Cataclysm.
- The Hollow King rises every 3 minutes with telegraphed attacks: Shadow Rain, Soul Ring, Grasping Thorns, Shadow Step and more. Beware its second phase.
- Relic chests drop from bosses.
- Every forest is generated from a seed: trees, textures, creatures and music. Share a seed and challenge a friend on the same map.
- Daily Forest: the same seed for everyone, every day.
- Runs in the browser, on desktop and on phones (virtual stick).
Controls
WASD / arrows: move · 1 2 3: pick a card · Esc: pause · M: mute
Phone: touch and drag anywhere to move.
Made with zero assets
There is not a single image, 3D model or audio file in the game. Textures are baked from noise, low-poly models are built from code, and every sound and note of the music is synthesized live with Web Audio. The whole game is under 400 KB.
| Published | 14 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | byteworm |
| Genre | Action |
| Made with | Three.js |
| Tags | 3D, Bullet Hell, Dark Fantasy, Low-poly, Procedural Generation, Roguelite, Short, Singleplayer, survivors-like, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code |





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